
Sea of Conquest is FunPlus International's pirate-themed take on the mobile 4X/strategy formula, and it borrows one idea that trips up a lot of newcomers: your headquarters isn't a city sitting on land, it's a ship floating on an open ocean map. That single twist changes how you should think about base building, fleet management, and even alliance play compared to the land-based strategy games it otherwise resembles. This guide covers the three things that matter most in your first week: what to prioritize on your flagship, how to actually build out a fleet, and how to use an alliance without wasting your early momentum.
Your flagship is your base — treat it that way
In Sea of Conquest, your flagship doubles as your mobile headquarters. Unlike a traditional strategy game where your town hall sits still and you build around it, your flagship can sail across the map to reach resource nodes, event areas, or safer waters — but it's also the only ship you upgrade in a base-building sense, slotting in parts and components the way you'd upgrade buildings in a land-based 4X game.
Early on, resist the urge to spread upgrade materials thin across every system you unlock. Instead:
- Prioritize whatever gates your main level-up chain first. Like most strategy mobile games, Sea of Conquest locks later features behind earlier milestones, so a rushed, unfocused flagship will slow down everything else you want to do.
- Keep your flagship's core stats (durability and firepower) climbing in step with your account level. A high account level with an under-built flagship means you'll lose fights you should win and gather resources slower than players at your same stage.
- Don't ignore the hero assigned as your flagship's captain. Heroes aren't just combat stat sticks here — they influence how your ship performs, so pick a captain whose skills complement the role you want your flagship to play (tanking damage, dealing it, or supporting other ships).
Building out your fleet without wasting resources
Your fleet starts small — just your flagship — and expands as you progress, eventually letting you field several side ships alongside it for a combined formation. Each additional ship can be customized with its own gear and crewed by heroes taking on distinct roles, typically something like a captain, a first mate, and a gunner, each contributing differently to how that ship fights.
A few habits will save you a lot of wasted materials:
- Don't unlock every ship slot immediately if you can't equip what fills it. An empty or under-geared ship slot contributes very little to your fleet's actual power; it's better to have two or three well-equipped ships than five half-finished ones.
- Match heroes to ship roles deliberately. A hero with strong single-target damage skills wastes their potential in a support role, and vice versa. Read what each hero actually does before assigning them rather than just slotting in whoever has the highest level.
- Think of your fleet as a formation, not a pile of individual ships. How your ships and their assigned heroes synergize with each other matters as much as how strong any single ship is — this becomes especially true once you start facing other players' fleets instead of PvE content.
- Upgrade ship parts incrementally and evenly rather than maxing one ship's gear while leaving your other side ships bare. A balanced fleet handles a wider range of map threats than one lopsided superstar ship escorted by weak backup.
Early alliance tips that actually move the needle
Joining an alliance early is one of the lowest-effort, highest-value decisions you can make in Sea of Conquest, and it's worth doing well before you feel "ready" for one.
- Join an active alliance, not just any alliance. A guild with members who regularly log in, contribute to alliance tech or buildings, and respond in chat will accelerate your growth far more than a large but inactive one. Check recent activity before committing if the game lets you preview it.
- Use alliance help and gift requests every single day. These typically speed up construction and research timers for free — it costs you nothing but a tap, and skipping it is pure lost value, especially in your first couple of weeks when every hour saved compounds.
- Lean on alliance territory or protection mechanics while you're weak. Most games in this genre, Sea of Conquest included, give newer or allied players some form of safety near friendly territory. Use that window to build up your flagship and fleet rather than sailing into contested waters looking for early fights you don't need yet.
- Ask before you assume. Alliance members who've played longer are usually happy to explain which events are worth your limited energy and which heroes are worth saving for — a two-minute chat message can save you days of misallocated resources.
Final tips before your next login
Sea of Conquest rewards players who treat their flagship like the base it actually is, build a fleet that's balanced rather than flashy, and lean on an active alliance from day one instead of waiting until they feel strong enough to "deserve" help. Keep your upgrades focused, assign heroes to ship roles that fit their skills, and use every free alliance assist you're offered. Do that consistently in your first week, and you'll be sailing circles around players who rushed in without a plan.


